AI Insights · Timothy · April 2024
Top 5 Free to Play Games in Lithuania, Q1 2024
Discover the performance trends of the top 5 free-to-play games in Lithuania during Q1 2024, featuring data on downloads, revenue, and active users.
In Q1 2024, the top 5 free-to-play games on a unified platform in Lithuania showcased intriguing performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Coin Master from Moon Active saw fluctuating weekly revenue, peaking at approximately $30.3K in early February and maintaining a steady figure around $24.5K towards the end of March. Weekly downloads showed a slight decline, starting from 1.4K in January and dropping to around 1K by the end of the quarter. Meanwhile, weekly active users experienced a peak of 21.2K in late January before settling at around 17.2K in March.
Roblox by Roblox Corporation observed a peak in weekly revenue at $16.8K in late February, ending the quarter at around $11K. Weekly downloads were highest at 3.9K in early January and fluctuated to approximately 2.6K by the end of March. The game maintained a strong base of weekly active users, peaking at 245K in early January and ending at 226K in late March.
Brawl Stars from Supercell experienced a significant increase in weekly revenue, starting from $10K in early January and reaching up to $16.7K in late March. Weekly downloads also trended upwards, beginning at 2.5K in January and increasing to around 9.2K by the end of March. The game’s weekly active users saw a remarkable rise, peaking at 490K in mid-March.
PUBG MOBILE by Tencent Mobile International Limited showed consistent weekly revenue, peaking at $13K in mid-March. Weekly downloads were stable, ranging from 871 to 1.4K throughout the quarter. The game maintained a steady weekly active user base, peaking at 65.5K in late January and ending at around 54.5K in late March.
Candy Crush Saga by King had a steady weekly revenue, reaching a high of $8.5K in early February and closing the quarter at $6.4K. Weekly downloads varied slightly, starting at 1.1K in early January and ending at around 757 by late March. The game’s weekly active users remained consistent, peaking at 13.6K in early January and maintaining approximately 12.5K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.